Since I could not bold in the post
"constrain the player into taking only one specific action at a critical moment"
Is the effect I am trying to convey.
In monster hunter, the finishing strike IS something not done as a unique animation, is done as every other animation in the game.
Plus according to the definition of QTE, riding a horse or snapping a neck IS a QTE, as they are context sensitive behaviors as dictated by the game they emerge from. Shooting or stabbing or running would not be, nor would riding the horse post QTE.
Why hate systems that bring you great games?
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