Hynad said:
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Christ, do you seriously mean that publishers pay 4 dollars in marketing per copy sold? That it is directly related to each copy? Or is marketing not a cost that comes outside of that, and you have to cover that cost (hence the minus 10 million). It's not like SE pays less for marketing a PS4 version, even though it is likely to sell less copies.
I might not be wording myself perfectly, considering it's 6 AM here, so fixed cost wasn't the right word. What I meant was, it wasn't tied to each copy, it is an external cost, and thus it would be on big "payment", not millions of small payments depending on how many copies you sold. No reason to get so bloody semantic, I'm sure you understood what I meant.
Anyway, regardless of all your semantics, my original point (albeit poorly worded which I admit it was) about a game not having to sell as much on a home console to make the same amount of money as on a handheld, if, and only if, it sells substantially more than it's breakeven point, which, surprise surpise, Dragon Quest games usually do!
This is getting quite ridiculous indeed, as I proved my point long ago, but you continue to find little things to nit-pick on. Anyway, good night Hynad!








