Aielyn said:
You do realise that they could just scale back in appropriate places, right? Halve the number of polygons in each model, use a simpler friction model, etc. If they had it running well on the Wii U two years ago (as they claimed, over and over again, back then), then they could simply cut back on the extra details that were added after that. It's not like racing games are only possible if you have sufficient power (in other words, this isn't like Dead Rising: Chop Til You Drop, where the Wii couldn't handle the kinds of numbers of zombies on screen without sacrificing far too much in terms of behaviour). They had three options - release a broken mess, don't release anything... or make some sensible cutbacks in order to ensure that the game runs well and is fun. And heck, they could have finished off the Wii U version early, released it in early 2014, then released XBO/PS4 versions (which weren't even part of the original crowdfunding campaign) a year later as "definitive" versions, with people double-dipping on them. People were plenty excited for Project CARS U back when it was first shown, and were more than happy with the graphics as they looked at the time. |
I know they could scale back but people would always complain that it doesn't look great. Then they would blame that for not buying it.
Even if definitive versions come out peopel woudl the whinge how they got ripped of buying the WIi U version and that they will never support them again on future games in the series.
The sad reality is the Wii U is dead may as well save it for NX launch and give reason to buy the system. Also who is to say that Nintendo did not approach them and told them to do just that? After all NX will need a HUGE launch arrray of games to entice buyers or it will end up Wii U 2.0 again.







