uran10 said:
Congrats to Blastoise who has helped me realize how broken the type based move is.... My next elim game will use this format and be a Legendary elim game. This shall be a test for V3 once gen 7 launches. |
I don't think the type based move is broken, its just there are so many stackable multipliers. Plus the defense stat thing. I mean, the type based attack didn't do much to muck with balance last time. The restrictions to item use also makes recoveries and counters next to impossible. If a group is beefing of defense they aren't knocking off choice bands or changing the weather or healing or healing statuses. It's not just about type advantage; that just gives you 2x. But 2x+1.5x+2x+additional points for weather or status ailments? That's absurd offensive brunt and the current rules don't provide any counter or recovery mechanics.







