Gnizmo said:
I consider a game a bomb unless it sells 3 million day one. I know it seems high, but if I am going to arbitrairily judge a games success independant of the myriad factors that contirubte to it being a success or failure I might as well do it in a spectacular way. Very very rarely will a game that actually bombs get a sequel. |
Well, if that's your definition, go with it. No one would really care. My definition is if a project that is reasonably supported and developed by a major publisher sells low, then it has bombed.








