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uran10 said:
Nuvendil said:
Conegamer said:

I've been watching you struggle around aimlessly for what feels like forever so it's probably time you got some help. 

Poisoning is pointless. Ultra has and will negate it right away, so you are merely wasting your turn and your money. Uran's "plan " has a number of flaws and holes which are ripe to be exploited, like the sunny day thing. But if you continue the way you are, then Uran will effectively one shot Typhlosion very soon, that much is obvious. 

 

+Charizard

- Venasaur 

The amount of damage he is claiming to do should be a mathematical impossibility unless he is calculating damage multipliers in an odd way.  Logically, status-induced damage, low-defence penalties, and even weather buffs should be calculated at the very end and be excluded from multipliers like the type move or focus band.  After all, the nature of those aspects as defined in the rules is a fixed amount that is added to the total.  Especially in the case of status effects.  Also, I should hope that multipliers are applied individually and not combined then applied.  That also would have a large, unjustified effect.  If this logic is followed, 96 in one vote should be impossible, unless I'm matching wrong.

Defense isn't a penalty like poison and burn which comes on after. It literally increase the amount of damage you take / decreases it. Think about it nuvendil there are a couple items in here that are damage multipliers and at -6 the base damage is 16 :)

I wont fully explain it since then you'd block me but 16*2*1.5*2  That is literally what can happen. Its luck based. but 48 is still good :)

I'll buy and use a leer on typhlosion.

+ Blastoise

- Typhlosion


Ah so you mean if you get lucky, not if things go "as planned" :P .

 

And the defense penalty being calculated that way should be clarified on the front page.  In fact, the whole formula should.