Nuvendil said:
The amount of damage he is claiming to do should be a mathematical impossibility unless he is calculating damage multipliers in an odd way. Logically, status-induced damage, low-defence penalties, and even weather buffs should be calculated at the very end and be excluded from multipliers like the type move or focus band. After all, the nature of those aspects as defined in the rules is a fixed amount that is added to the total. Especially in the case of status effects. Also, I should hope that multipliers are applied individually and not combined then applied. That also would have a large, unjustified effect. If this logic is followed, 96 in one vote should be impossible, unless I'm matching wrong. |
Defense isn't a penalty like poison and burn which comes on after. It literally increase the amount of damage you take / decreases it. Think about it nuvendil there are a couple items in here that are damage multipliers and at -6 the base damage is 16 :)
I wont fully explain it since then you'd block me but 16*2*1.5*2 That is literally what can happen. Its luck based. but 48 is still good :)
I'll buy and use a leer on typhlosion.
+ Blastoise
- Typhlosion
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