Aeolus451 said:
Thanks for going into more detail on that. |
Okay.
Pair up is straight broken, do I really need to explain that any further? Pair up 6 units with S-supports at an advance class and you literally can pound through the whole game on Normal, Hard and Most of Lunatic once you get pass the first few chapters. Emeny reinforements are broken and cheap difficulty forcing you play the chapters multiple times. I dislike the episodic structure was removed from awakening, I understand this is a portable game so they couldn't bore with interesting texts and talking like in the GC/Wii game, but literally all the story scenes are too short, none of the characters get any non-support character development or screen time. Reminds me of Naruto when they only focus on the starting 4 characters and the rest of the cast just get ignored. The music wasn't appealing imo, but that's my opinion of course, the graphics were good in battle, the maps and map graphics are absouletly terrible, the maps are beyond basic (Yes, this is the biggest complaint any FE fan would have with awakening) comparing it to the deep maps and interesting, reinforce, shove, command, tactic in the wii/gc game. s Awakening came off straight as a streamlined mobile spinoff of FE. Sure there are some nice streamlined bits and interesting deep mechanics but the reason they are convient is due to how shallow the game design is.
And do I really need to say anything about the plot and villians? This might be one of the worst stories I've ever seen an RPG, the DLC is overpriced and not worth it, again not my choice to buy it, but some things on there were cool (bride class) but for the most part it piss me off the waste of effort, and literally all of DLC characters that were suppose to represent the older characters look just like generic solideres in the enemies army but colored differently.
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I make bad threads.
SSB really went downhill after Melee....
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