Alkibiádēs said:
You can't game on the go without a dedicated handheld device (or smartphone) in the first place. You can easily go without home consoles in the future. Tell me, can franchises like GTA and Dragon Quest survive solely on mobile revenue? Of course not, anyone with a little bit of common sense would realize that. Have you played GTA on a smartphone? It's not very fun without a traditional controller, trust me. Please tell me even one $40-60 game that was succesful on smartphones. Most games that have been succesful on mobile platforms were/are what Iwata liked to call "free-to-start" games, there's no reason to pirate a free game... Too bad they're filled with micro-transactions and advertisements (where most of the revenue comes from). And yes, your bias against handhelds probably has something to do with Nintendo dominating in that market. Besides, Pokémon on the 3DS is selling on par with Pokémon on the DS. They'd be crazy to turn it into a mobile only game in a "couple of years" from now. Thank God you're not leading a multi-billion dollar company. You'd put all your eggs into one (mobile) basket without doing proper research or preperation. |
What a load of...
You can easily game on the go without a dedicated handheld and you even said how, with a smartphone, that is my whole freaking point, not that gaming on the go will disappear but that dedicated handheld devices will disappear and we are way closer to dedicated handhelds being replacable via smartphones than to streaming being able to reasonably replicate current console level gaming.
Tell me, do you have any idea how big mobile gaming has become in the last couple years? And how ridiculous its growth rate is? Look at this shit:

Or this:

I don't have to be biased against handhelds because "I hate Nintendo" (which is utter bollocks anyway since I've never had any love for handhelds and don't have any love for mobile gaming either) to see what is happening here.
And you need to stop fixating on the $40 price point since there is absolutely nothing forcing anyone to sell a game at that price, again pricing models can change and it is more than likely your bias against mobile gaming that lets you refuse to accept that there is a possibility of traditional handheld games releasing on that market.
The only person that has not done any research here and that is way too blinded by his own preferences is you, why do you think Nintendos stock price rose by a whopping $8 on the back of the mobile announcement with analysts saying things like this?:
“Finally, Nintendo has turned a corner and embraced a huge strategic shift, opening up its game-IP for smart devices,” Jefferies analyst Atul Goyal said. “We have long argued that it needs to change. Today, it entered into a business and capital alliance with DeNA. We believe Mario, Zelda, Pokémon, and Donkey Kong on smartphones and tablets will expand its market and profit pool dramatically.”
Why do you think western publishers have long since stopped giving a damn about dedicated handhelds but continue to invest in mobile, be it through games or companion apps?
And why do you think almost every japanese developer is making mobile games in some capacity?
Mobile gaming is here and it's eating dedicated handhelds, get used to it.







