By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Goodnightmoon said:
Pavolink said:


Oh, so we went from disrupting your previous arguments to a new goal post: sales. Good.

Let's see, the last Star Fox game sold on the massive DS installbase 0.53M, but somehow, on Wii U will be a million seller in 2 months. Oh, but that's not a real Star Fox, the last real one sold 4M on N64, and because it was soo succesful we got spin-offs or nor real SF games. Am I right?

Disrupting my ass

A game could be big for different reasons, some of them are big because budget, but they are shit and they don´t sell fine (The Order) some of them are big because the quality even if they don´t sell or the budget is ot big, and some of them are simply iconic and selll like a beast even if they have little budgets (like pokemon)  ALL of them are big

And yes, spin offs don´t sell so well as the real one neither a handheld is a good place for SF, and this one is a real one on a homeconsole, it will sell fine, you can be sure about it.

The only way star fox will be considered 'big' is if you define big by people's recognition of the game. Starfox is clearly not big in budget, or development time, or innovation, or graphics.

The sad thing however, is that star fox hasn't had a huge hit in years, so even having a known name attached to it doesn't make starfox zero big. People may know of starfox, but most people aren't exactly dying to get their hands on starfox zero.