By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Podings said:
midrange said:
Podings said:


Well yes, I definitely would not call one game "bigger" than another game that had cost more to make, simply because its marketing budget was larger.

I'm also assuming you then mean that those are the only big games yet to come out this year, as the marketing budget for Splatoon appears to also have been quite meaty.

Splatoons marketing was very extravagant, on the level of mario kart. But I hesitate to call splatoon "big" since that would assume it's development budget is on par to mario kart's (I highly doubt that). Splatoon is a tough call since it is a budget game with a big marketing budget, but I am leaning toward it not being 'big'

And while you may not agree, I would say marketing budget is a very an important factor in deciding if a game is big (not big enough to outweigh the low development budget for splatoon). Marketing budget allows for games like hearthstone to be bigger than games like dishonored, despite the development budget difference

 

Splatoon still more than likely cost more to plan, produce, test, market, and maintain than Mario Maker.

Concept design and visual design from scratch, oodles of prototyping, balancing, online testing, so on so forth. 

 

Again though, this is pure conjecture.


Again, splatoon is a tough call for me. I don't know everything. Mario maker probably has a lot more to it then you are probably giving it credit for. It may not be the most hardest thing to develop, but I also don't think that splatoon showed any difficult thing to make compared to other shooters. Both maintain an online feature, creative design, and most definitely oodles of prototyping (which is why I personally believe mario maker will have 100 starting levels). But In the end I see mario maker being pushed out ridiculously by marketing as the game to make the Wii u worthwhile in the face of lost AAA third party games. Of course I could be wrong.