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CosmicSex said:
starcraft said:
It will be interesting to see how many tangibly different planets there will be to visit. Given its procedurally generated, the big numbers are all marketing fluff.

The real question is, have they built enough unique assets to feel like you're doing different things for most of the 40+ hours they claim it will take you to reach the centre?

Here's hoping!


One assumes that they number of planets are equal to the number of possible combinations.   And sense there is no tangible way of visiting even 1 percent of the planets in a life time, you will probably get more than enough variety.  Oh and don't forget you can play the WHOLE game without landing on a single world.... but I assume that would get boring for me really quick

What role would you like to play in this game?

I'm gonna be a lore hunter.  Apparently, there is a lore to the game involving an ancient race.  I will be hunting them down. 

I like the sound of the economy, so probably a trader. Sort of depends when it releases though - if its up against other games I want to play it might have to wait a bit.

I compare it to something like Mass Effect.

The first Mass Effect had a series of cookie cutter environments. Seen 5, seen them all. But it had a strong story to compensate that NMS won't have.

By Mass Effect 3 they had cleared up the problem, but only by removing a lot of the random encounter planets. They did less better, instead of more worse.

By procedurally generating the universe, one assumes they will produce a set number of assets, that can then be reproduced/sorted/arranged in a near-enough to limitless set of configurations. But though that may technically be true, if they only produce enough assets so that you can visit say, 20-30 planets before starting to see substantial repetition, it could get old fast.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS