| Soundwave said: There's no "difficult" hardware any more. The days of there being an N64, PS3, or Saturn or something are pretty much over. But in light of everything being relatively straight forward to work with, the Wii U's little squibble's do cause some headaches for developers by virtue of being different. Wii U is a generation the PS4/XB1, that's the main problem without the userbase of the PS3/360. So it get ignored by devs. If it was a 1TFLOP machine with 8GB RAM, the support may not be the best, but it would still likely be getting quite a few third party games. |
Those two contradict each other. Having unique architecture causes headaches for other developers. Having the same power output as 2006 consoles while in a generation taking place in 2015 will definitely cause headaches for anyone trying to make ports. These two put together makes the system difficult to develop for. May not be as difficult as the Saturn, but it is difficult nonetheless







