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fleischr said:
JWeinCom said:


1.  Ok.  Send this post back to 2010 when the XBox 360 was the lead console for development.  

My point is, simply being PowerPC doesn't mean that it's difficult to develop for.

2.  First off, half of the Wii U's RAM is reserved for the OS, so in practical terms, it has about twice the RAM of a 360.  Secondly, it has about 1/4 of the RAM of PS4 and the XBone.  I figured when I said other two systems, it would be implicit that I meant the other two current gen systems.  Again, send this post to 2010 when comparisons to the 360 would be worthwhile.

We're not talking about ports that could never exist (ex: Witcher 3), we're talking about damn Elliott Quest.

3.  I kind of assumed that it would be undurstood that I was comparing the Wii U to modern consoles, but in case it wasn't, I was comparing it to modern consoles.

More power != easier to develop for. And again, we're talking about an indie game here. The WiiU isn't underpowered to run it as you seemed to suggest.



1.  If that was your point, then it is irrelevant, because it has nothing to do with what I said.  " The Wii U is based on IBM's power pc. It's not necessarily more difficult, but since most third party games run on x86 architecture natively, it means extra work to port."  

I don't know why you're trying to counter things I never said.

2.  No we are not.  Elliot Quest was one example given, not what the topic was about.  Having about 1/5 of the RAM of rival consoles is obviously a huge impediment to ports.

3.  Yes, more power does mean easier to develop for.  More power is objectively better than less power.  Of course, if other consoles were using some sort of bizarre architecture (i.e. Sega Saturn) then that could be a problem, but even in such a situation, a more powerful weird architectured system would be better than a weaker weird architectured system.  And, both Microsoft and Sony are using perfectly normal architecture.

And no, this topic was not simply about Elliot's quest.  And whether you're making a huge open world game or an indie game, scaling it down to run on weaker hardware will always pose some difficulty.