fleischr said:
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1. If that was your point, then it is irrelevant, because it has nothing to do with what I said. " The Wii U is based on IBM's power pc. It's not necessarily more difficult, but since most third party games run on x86 architecture natively, it means extra work to port."
I don't know why you're trying to counter things I never said.
2. No we are not. Elliot Quest was one example given, not what the topic was about. Having about 1/5 of the RAM of rival consoles is obviously a huge impediment to ports.
3. Yes, more power does mean easier to develop for. More power is objectively better than less power. Of course, if other consoles were using some sort of bizarre architecture (i.e. Sega Saturn) then that could be a problem, but even in such a situation, a more powerful weird architectured system would be better than a weaker weird architectured system. And, both Microsoft and Sony are using perfectly normal architecture.
And no, this topic was not simply about Elliot's quest. And whether you're making a huge open world game or an indie game, scaling it down to run on weaker hardware will always pose some difficulty.







