spurgeonryan said:
JWeinCom said: 1. The Wii U uses a different architecture than other consoles, and most modern PCs. The Wii U is based on IBM's power pc. It's not necessarily more difficult, but since most third party games run on x86 architecture natively, it means extra work to port. 2. The Wii U has less ram than either of the other two systems. This means textures and such have to be compressed further than they would on other systems. 3. The Wii U is simply less powerful. This means certain effects have to be altered or taken out completely. Probably not for Elliot Quest, but in general... As for Elliot Quest, it's not a graphically complex game, but it likely has a small budget and a small team, which makes altering the game to run on the Wii U might be challenging. They also didn't say explicitly it was a technical issue. There are also licensing issues and other red tape with the eShop. All of the console shops tend to be more restrictive than Steam. |
So basically Nintendo could fix many problems next gen by just using moreI common equipment, and at least boosting the Wii U 2 to PS4 levels.
Obviously not the only things, but if devs dont even want to take the time, why make the effort.
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There are 2 reasons to make the effort:
1) some third parties actually did try hard at the beginning of the Wii u's life. Ubisoft gave the Wii u an exclusive new ip, and almost another exclusive highly rated game (Rayman legends). Sega also announced 3 exclusive wii u sonic games. I don't remember that many ps4 third party exclusives that early in the ps4's life.
2) if a third party developer does show interest, the hardware should be there to encourage the dev with easy development, not discourage them with hard development. After all, it only helps to have as many games as you can get