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JWeinCom said:
1. The Wii U uses a different architecture than other consoles, and most modern PCs. The Wii U is based on IBM's power pc. It's not necessarily more difficult, but since most third party games run on x86 architecture natively, it means extra work to port.

2. The Wii U has less ram than either of the other two systems. This means textures and such have to be compressed further than they would on other systems.

3. The Wii U is simply less powerful. This means certain effects have to be altered or taken out completely. Probably not for Elliot Quest, but in general...

As for Elliot Quest, it's not a graphically complex game, but it likely has a small budget and a small team, which makes altering the game to run on the Wii U might be challenging. They also didn't say explicitly it was a technical issue. There are also licensing issues and other red tape with the eShop. All of the console shops tend to be more restrictive than Steam.

I would also like to add a note about engines. Aside from unity, most engines really aren't on the wii u (unreal engine 4, frostbite engine, etc.) or are not optimized for the wii u (don't take full advantage of the Wii u capabilities). If a third party wanted to add the Wii u in, they would have to see if their engine could run well on it, and if not, they would have to spend more money and time working or optimizing.