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While I'm pretty sure that by now everyone understands that the Wii U is more "difficult" for 3rd parties to develop for due to different architecture and hardware limitations compared to X1/PS4/PC, my question is why the hell is it so difficult for NINTENDO to develop games for the Wii U.

I mean seriously, none of the games they've put out on the Wii U thus far are of the 100+ hour long or extremely hardware-taxing stuff we see on the other console and PC. NSMB Wii U and SM3D World are essentially HD ports of the handheld games. MK8 and SSBU aren't exactly GTAV or Uncharted 4 either. And Splatoon looks like it was cooked up in about 6 months. So why the hell does it take Nintendo so long to develop (relatively) simplistic games for underpowered hardware?



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.