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gabzjmm23 said:
again, these are just assumptions/speculations.... if the example above is true, which i'm not denying. so MN9's case, there would be a ton of enemies that the CPU can't handle and it would slow it down further. so that massive ton of enemies with all those actions they are doing is greater than those in MK 8's 4 local multiplayer game that is throwing shells, etc on a good HD graphic.

it maybe a problem and it is just an assumption but i'm not buying it.

At least you acknowledge that what I am saying is speculation. I don't know if I'm right, but I'm not going to instantly call a developer lazy.

remember that the bottleneck is most likely the engine used and not the hardware. This is certainly plausible when you realize that most Nintendo games create their own engines (or reuse them like captain toad). Most indie developers don't have the benefit of creating their own engines, so they use popular and public engines like unreal engine, cryengine, unity,...

There is still room for optimization in MN9, but that takes time and money. This is avoided through having a lot of cpu and gpu power. Even if  unreal engine only uses 60% (made up number) of the ps4's cpu, that may be enough due to the sheer size of ps4 specs. The same can't be said of the Wii u, which is why there would be a problem.