SJReiter said:
Do you really think this was an issue for Mighty No. 9 though? If so, how much of a drop in performance do you think Wii U owners can expect when compared to the other platforms? |
I think it's half the problem, the other half would be the engine.
If I had to guess, they are having little problems with the PS3 and Xbox 360 versions since the engine (UE3) has been constantly updated for those console. Since UE4, epic probably stopped updating UE3, so for consoles where UE3 wasn't fully optimized (ps4, Xbox one, wii u), they were probably hoping to circumvent this issue by having raw specs make up for this issue (of which the Xbox one and ps4 have plenty of). This of course leaves the Wii u with the biggest disadvantage (which prompted the dev to say the game was having specs issues with the Wii u).
In the end, the Wii u version will perform closest to the Xbox 360 and PS3 (the dev seems very dedicated to make the wii u version happen). If they had to make compromises on the Wii u, they would probably start with larger loading times (those were the first to go when Rayman legends got a cpu boost on the ps4). After that, they might start removing features, enemy count, and effects, or they would have the game run at an unstable frame rate. Ultimately I think that the developer is dedicated enough and is gonna be able to reach parity by giving up more time and money than the other versions.







