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Samus Aran said:
Hynad said:


Well, nothing suggest this to you when it comes to any ports for the Wii U. So... Please, tell us how the Wii U architecture works, in intricate details please, compared to all the other current platforms. I think the thread will be better once we're all on the same page.

Well they even use the same engine so I don't see the problem.

Look at Rayman Legends, gorgeous looking 2D game that runs on 1080p 60fps on Wii U. I don't know if the PS4/XBONE versions look better, but the difference is very small at least.

Please tell us why this game would be hard to port to the Wii U. It can't be the following:

- Engine

- Graphics

- Level design

- Size

- the amount of stuff that appears on screen at once


So, I take it you don't know, since this definitely doesn't answer my request.