SvennoJ said:
TloU was an exception, which would have worked perfectly well as a ps4 launch title. Many said at the time that it should have been a ps4 launch title. Same with GT6, kinda died in sales by releasing on ps3. It's not just that the visuals stagnate, things like Skyrim have a bigger chance of occuring, running out of memory left and right, crashing because the developers want to push it further than the hardware allows. The drive for better graphics with each sequel is always there. When the hardware remains the same, other things will start to be compromised. |
If you give western devs smaller windows which to launch games, the more likely they will be buggy because they wouldn't want to delay it versus taking the time to fix it. Japanese devs manage to make a game that works like it's supposed to on less budget with a smaller team but it takes longer to make.
Skyrim was buggy because it's a bethesda game and they never take the time to polish their games smooth. it has nothing to do with them pushing the limits of the console. It has everything to do with them being lazy as a dev and just wanting to push their product to market asap. Why do you think they're gonna let pc mods work on consoles? Free patches.
If people want more scenarios like the batman arkham knight pc version than keep pushing for shorter gens. What happens when a game should be delayed for polishing but can't be because of it's narrow launch window? Release it anyway and shrug off the complaints.
I see no point in trying to mirror nintendo's average console life spans when they don't even use the best hardware at the time and they rarely dominate the gens anymore. Perhaps one of the reasons why third parties don't like putting their games on nintendo consoles so much is because of the console gens being so short. Nintendo should keep doing what it's doing for the most part.
If someone wants high end graphics consistently, choose pc. Consoles are not for you.








