Rustuv said:
While your theory is believable your data is all over the place. 1. Why is 890k enough for you to buy diddy kong rumors, but 800k isn't enough for a star fox or F-Zero sequels? Also 800k is pretty good for Japan. I know this, but the DKR numbers are from 1997 - N64. The F-Zero numbers are seven years prior 1990 SNES. It does not explain a lot - I hope to come back to this. 2. You cite a ton of games that got sequels. F-zero got 2 (not including GBA games) and it was confirmed Nintendo tried to get a 3rd party to make another for wiiu. Wave Race & pilot wing both got sequels, hell launch title sequels. 1080 got a sequel. Endless ocean got a freaking sequel on the same hardware no less. And they made 3 prime games even though none of them sold well in japan. And if DS sequels count than Luigi's mansion got one too. I know this too, my guess is that they have one limit for allowing to make a franchise (I suggest 1 million) and another limit that allow a couple of sequels. Especially if it is a genre that Nintendo lacks. There are also games that seem to go unaffected by low sales (Xenoblade, Fatal Frame and others). 3. It is important to remember japan sales have lower threshold for success (as well as they tend to be front loaded). I would say they weigh japan heavily but they certainly make some games for the west too. I am often surprised by the small japanese sales that still allows for continued sequels. The costs for domestic distributed games must be quite low. As you mention it is mostly Nintendo games that has any kind of "legs" to their sales while other games are on the top list for only one otr two weeks. I am not sure Nintendo as a business "understand" the western market at all. They should be aware that the west wants graphics, realism, "maturity" and all possible online features. I try to prove that they really do not care as long as they can profit from their domestic market. I more or less say that Nintendo are poor businessmen. |







