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As amp316 states, bad games tend to show up more often in the console with the highest market share.

We have to face it: bad games are a fact of life. This includes potentially good projects that end up underdeveloped in order to meet deadlines, like holiday season release dates and such.

Some developers want to cash in on the console of the moment as quickly as possible. Bills and mortgage payments aren't going to wait until you to create the perfect game.

So if you're even a bit smart about it, you will attempt to release your game for the largest possible consumer base.

If I were a console maker, I would be ecstatic that my product had the lowest average game scores, since it would indicate my machine has a high market share and developers (both good and bad) are flocking to develop to it.

So, in a nutshell, there is nothing remarkable AT ALL about arsenal's post. It indicates nothing any console maker should be worried about. We the consumers are the ones who have to be picky with our games, not them!



Make sure the shadow you chase is not the one you cast.