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tuoyo said:
boden12 said:
This must be a sign!  Just yesterday I *FINALLY* got around to trying out Prince of Persia: Sands of Time on my X-Box (I got into the previous gen really late in the cycle).  Anyways, it seemed like as soon as I was getting really into playing the game I got stuck!   I was even planning to make a thread about it (on vgcharts no less)!  It's not really stuck so much as not being able to wall jump.  Now I'd consider myself at least an average if not better than average gamer and heck, I had no problem wall jumping in Ninja Gaiden Black.  Is there some kind of secret to it?  The message states 'press A to jump...' do I need to move the analog stick left and right? (I did try this, and even pushing up as in to scale up the wall)  My guy just falls each time each attempt, a few times I got lucky and managed to string two or even THREE jumps.  I just can't seem to figure out how to do it...any help?  I'm dying to play this game--it got some really good reviews and I was enjoying it up until this part.  I even tried switching controllers! Hate to shelve this...

This rings a bell.  I remember being stuck very early on a Gamecube prince of persia not being able to get past a jump.  In the end I just gave the game out to my nephew.  I had read that it was a very good game but I never got to see it.

 On topic I only just heard the news but I have to admit it does make me worry.  I am worried that despite going to end up winner of this generation by far Wii is never going to get the huge block buster 3rd games it's market position deserves.  Nintendo decided to be very different and it has paid off big time but by their 2 rivals being so similar and having sales close to each other it has an adverse effect on games that come to Wii.  I almost wish Nintendo could have taken a huge huge risk and increased production to like 5 million a month last year and cut the price of Wii (to like $150 - I'm sure they would still be making a profit).  If this had happened and they had been able to sell that amount a month they would have a market share way way over 50% and developers would have had no choice but to move major games to Wii rather than PS3/360/PC.  But of course business doesn't work like that and you can't just take chances like that.   

Or better yet, Nintendo must make the first initiative and make Disaster Day of Crisis have big advertising and show it at E3. That way, many gamers will be hyped about the game. And  make TV ads about it especially in western countries such as the United States. And revive Project HAMMER and show it at E3, if those 2 games is a million seller, core developers will not be afraid to develop core games for the Wii. 

 

I think these 2 games was Nintendo's answer for the core gamer crowd that even core games can make it to the Wii, I dunno why Nintendo ditch these 2 games in the last minute especially project hammer

 



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg