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foxtail said:
Shadow1980 said:

Simply looking at a list of 52 multi-disc games on the 360 and saying "See, the GC's format wasn't an issue" completely ignores any sort of larger context. DVD didn't really become an issue for the 360 until well into its lifespan, at which point the 360 was too huge to ignore. While Sony was likely able to leverage their massive market share to their advantage to garner the best degree of third-party support, it seems clear to me that the GC's non-standard format was a contributing factor to it having the weakest third-party support.

Why didn't the Gamecube get all the 3rd party Sports games, disc space wasn't a problem for them since they ported a few games but not all.  

There were lots of games that the Gamecube didn't get where disc space wasn't a problem.  

Which 3rd party games came out on both the PS2 & Xbox but not on the Gamecube that were big sellers besides the GTA series?  

And exactly which big and popular games did the Gamecube miss specifically because of disc space?

Why did the Xbox get games like Metal Gear Solid 2 but miss out on Metal Gear Solid 3?  

I don't think disc space was always the main factor for the Gamecube missing out on games.


^This. The real thing issue with the gamecube was it came out in a time where exclusives could stay that way (I say could because of the Resident Evil 4 thing). Now it seems companies have to pay to just get a "play it first on". I think if Nintendo pushes for the same thing the gamecube tried to do, it could do a LOT better sales wise. companies are looking for cheap ways to make a buck. The Wii U lost support because it was so different and more difficult to develop for. If it were easy, all these multiplat titles would come to it.