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MoHasanie said:
Nuvendil said:
MoHasanie said:
Ryng_Tolu said:

In Japan is already released... xD

Any way XenoBlade has sold more in the rest of world that in Japan, so... let's see, i think with a good marketing can sell many Wii U in US and Europe.

I didn't even know  :O 

Seems like a waste of money to spend money advertising a game that will probably only appeal to a few people. They're better off giving the Wii U a price cut this year and advertising that. 

Have you been living under a rock since 2005?  :P 

TES, Fallout, Dragon Age, GTA and other open world/semi open world RPGs and Action games have done nothing but grow bigger and bigger in the past decade.  In terms of the game's qualities, Xenoblade Chronicles X has plenty of system-selling potential.  The problem is brand power.  To sell systems, you need a lot of brand power and Xenoblade Chronicles X is only the second entry in the franchise (although it is tied to the Xeno- games of old).  So the issue here is whether Nintendo is willing to spend the money to quickly grow the brand power of Xenoblade.  It can be done.  Watch Dogs and Destiny  - while considered by many to be disapointing games as far as the end product - do show that you can very quickly build up brand power through marketing.  And that's what I think is really the problem here:  Nintendo has been very, very conservative in their marketing.  They have only spent serious money three times:  Mario Kart 8, Smash, and Splatoon.  And Pokemon OR/AS, if you count that (technically, that's the Pokemon Company's job).   I find it hard to believe they're going to put that kind of money into Xenoblade Chronicles X's push. 

All those games you mentioned weren't held back by the console they are releasing on. The Wii U's install base is just 10m. Expecting a niche game to sell more than the previous game (which sold just 2m) seens unlikely. Its popularity won't grow and Nintendo would waste money advertising it heavily. 

That is what they said about Splatoon. *rolls-eyes*