I don't, but I want to believe that they can win some of the third parties back. Full support is going to take two generations of providing an easy to develop for platform that generates a large user-base (40m plus LT).
If it's cheap to port to, and capable of running their games without significant scale-down, then their decision becomes about the install base. If a company can't break a million units selling to 5% or less of a console's population (1 in 20 gamers), they aren't likely to put many games on that machine.
Third parties know that they aren't going to get "Mario Kart"-level attach rates of their games on Nintendo systems, so if a 10-15% attach rate doesn't translate into a massive hit, they're not going to spend the resources to make software for it.
Retro Tech Select - My Youtube channel. Covers throwback consumer electronics with a focus on "vid'ya games."
Latest Video: Top 12: Best Games on the N64 - Special Features, Episode 7







