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IgoRPGam3R said:
Areym said:
The JRPG genre has become stale. It's always the same tropes and cliches. With WRPGs, you have a wide variety of stories, settings, etc. You have Mass Effect with space exploration, Fallout with Post-apocalyptic, Dragon Age/Elder Scrolls with medieval/fantasy, Deus Ex with Futuristic, etc. WRPGs cover a wide range of locales and worlds while, as big a fan as I am of JRPGs, stay in the same realm of teens saving the world with the power of friendship.


As opposed too middle age, bearder, muscular man trying to unite all races to overcome powerfull evil that is threatening the world/universe and at the same time dealing with a lot of greedy politicians. That's basically story in 98% of WRPGs. At least in JRPGs with the same "teens saving the world" type of story i have story about parody of console wars, slice of life story and WW2. As for settings, JRPGs also have all that you mentioned: SciFi (Star Ocean, Xenoblade Chronicles X), fantasy (Fire Emblem, Tales of), post-apocalyptic (Shin Megami Tensei) and with that modern high school setting, JPOP and idol RPGs that you will never see in WRPGs. 

There is variety in JRPGs, sure, but I still stand that the cliches of JRPGs are much more apparent to gamers and I still stand by that WRPG are much more varied. One thing that personally has drawn to WRPGs is the open-world, nonlinear aspect of current WRPG franchises and all the decision/faction based aspect of it. Before I start to trip over my words, I think WRPGs generally do a better job of immersing gamers into their world with their heavier focus of exploration and being able to affect the world more impactfully (although some, like Mass Effect, are more of an illusion of choice) Some JRPGs that do a great job at this are Xenoblade and Star Ocean TTET, which are some of my favorite ones.



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