bonzobanana said:
Also there may be consumer resistance to having to rent game time rather than own a game outright. Also with VR latency is more obvious so this works against remote processing.
Mind you no reason the market can't supply the desired product to all users. Casual gamers with go for streamed games on 2D displays which are more laggy and not as good an experience. Hardcore mainstream gamers will want local processing and VR and there is no reason why the same game can't cater for both users.
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I'm sure they will offer tiny little streaming boxes for like $99, but most people will just buy a smart TV to stream on. You have a seriously misguided idea of how quick technology improves if you think it'll take what amounts to 20ish years for streaming to be up to snuff. We'll be there well into this generation. Consumers are resisting Netflix. They won't resist this.