| Ka-pi96 said: It doesn't disprove what I said at all. What I said was correct. Would Call of Duty sell more on Wii U if it was Wii U exclusive? Yes, it would. It would also sell significantly less overall though. Would Splatoon sell less on Wii U if it was multiplat? Again, yes. It would sell less on Wii U since people would buy copies on other platforms as well. Multiplatform games outselling exclusives on other consoles doesn't change a thing, multiplatforms are some of the biggest sellers in the industry so that happening sometimes is inevitable. Even those examples you used would have been different if multiplat however. Killzone SF would have sold less on PS4 if it was multiplat, although probably would have made up for selling more total thanks to other platforms. And this is essentially what you are talking about. You want Wii U exclusive versions of games so they would sell more on Wii U. Well yeah, they would sell more on Wii U, but it wouldn't be worth doing. Developers are much better off making the game as similar as possible to sell on multiple platforms both because that is easier and results in the most sales. Making exclusive features or content to help one version sell more does happen, but only small additions are done and even then they are usually paid for by the console manufacturer rather than the developer themselves. But a developer doing what would be a big and fairly expensive addition for one version and funding it completely by themselves? Just doesn't make sense, the sales boost on that one platform just wouldn't be worth it when they could spend that time and money making more multiplatform content that sells way more. |
Hm i think it would be worth it. AAA-Cartoony games on wii u (there arnt many though, i count Nintendoland, Smash, Zelda WWHD, 3d Wörld, Mario Kart and splatoon as AAA titles) sold multiple millions on wii u.
A cartoony looking game would also be kind of exlcusive scince it wouldnt compete with the "realisitc looking counterparts". You said that too.
Rework a AAA-game so it will sell 1-3 Millions would be worth the work in my opinion. The rework will be clearly alot easier then to make a complete new game from scratch (like Splatoon, and even that was very profitable i guess).
So instead Ubisoft doing a game like rayman legends completly from scratch and release it for 6 plattforms (doing 5 ports) which will sell 2m copies lifetime, it would be better and alot easier to reworking an assassins creed game to make it selling ~2mio copies on wii u to people that would never buy this game without the rework .







