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DerNebel said:

To be quite frank here, you have no idea what you're talking about.

You're likening the deal to Disney acquiring Marvel, which illustrates a real detachment from the reality of the sizes of all those companies. Disney has 140k employees, meanwhile Marvel has a meager 255, that is literally nothing to Disney. You know how the situation looks for Nintendo and Capcom? Nintendo has 5200 employees and Capcom has 2600, Capcom would be a massive acquisition for Nintendo, one that would to even begin to have a chance to work have to be accompanied by massive layoffs. Also the Marvel acquisition in no way limited its audience, a Capcom acquisition would suddenly bind their games to Nintendo hardware.

You also say that Capcoms audience would buy the NX, the problem with that is that aside from Resident Evil, Street Fighter and Monster Hunter non of their franchises have notable system selling power and even for those 3 (outside of MH) it seems a lot more likely that sales for them would noticably drop instead of helping console sales pick up dramatically.

Then you liken it to the Street Fighter V deal, which again is a whole different thing in terms of scale, it's one thing to fund one game entry in one (extremely successful) franchise, it's a whole nother thing to buy the complete company with all it's ailing assets.

The rest of the post is just some dream scenario of (which I assume) games you want to happen, so I don't really have anything to say to that.

Over 70% of mergers & acquisitions fail and this would be one that's destined to be added to that list.


First, in my post I'm entertaining two difference scenarios, yet you're responding to them as though they are the same.

When I liken the acquisition to Disney Marvel, I was solely referring to how important an IP acquisition that was. I wasn't talking at all about the scale of the work force or anything like that, so there was no reason to go into the semantics like that. Frankly, the numbers thing is something Nintendo would just have to figure out. Seeing as they were prepared to purchase Bandai Namco  just a few years back, I have no doubt be able to come up with a game plan for such a big spike in personnel.

 On the point of limiting Capcoms audience, obviously  and out right purchase would limit the audience.  No one is arguing that their games to sell better as Nintendo exclusives. The point of the Capcom acquisition wouldn't be to sell at a higher quantity of Capcom games, but to sell a higher quantity of Nintendo systems.

I flat out just don't agree with the notion that Capcom's IP  I flat out just don't agree with the notion that the IP wouldn't valuable enough to warrent the purchase. Not all of their IP would need to not all of their IP with me to have monumental system selling potential. Most of Nintendo's very own IP don't have high-value as System sellers, they are still valuable IP. Mega Man is the perfect example of that. As for the notion that the IP would just drop off value due to their exclusivity, that's just untrue.

I likened the idea of a "Capcom five" exclusivity deal to streetfighter 5's exclusivity, not the purchase of the entire company. Again, I was talking about two separate scenarios in that post.

And that was no "dream scenario." It was an idea based off an exclusivity deal between Capcom and Nintendo that has already happened once. I I don't even like monster Hunter, so it has nothing to do with anything that I would "like to happen." Not much more to say there.

A nintendo acquisition of Capcom would be game changing for nintendo, just like Disney's acquisition of marvel changed the game for Disney. And there's  no doubt in my mind that Nintendo will be able to handle such an increase in man power.