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marley said:
JNK said:

Splatoon was a completly new cartoony game, got marketing like a AAA title and is doing awesome. You dont need a fanbase.

There are some Nintendo fans on wii u that dont like tbird partys. Thats pretty much the "real nintendo fans" not kids. That are person who grew up with  nintendo and got the system at launch and play games like bayonetta 2. By the sales of bay2 you can guess how many people that are.

The majority of wiiu gamers are kids or people that love the cartoonish styled nintendo games. Poeple that dont care about first/third partys or publishers in general, they just want fun looking cartoonish games and they dont give a fck who made them. Thats why many nintendo titles are doing soo god, splatoon as a new ip does soo good and games like bayo2 or devils third will do very very bad. Even Xenoblade X does bad in japan compared to Splatoon and its an established "big" nintendo-franchise.

 

People who want realistic looking games are not on wii u. Why should they? The realistic looking games are on ps4/xbox one.  And its other way around for wii u.

 

And also Graphics (and marketing) are the main selling points in games. its not the quality. If it would be quality, games like destiny, cod or watchdogs which good bad reception wouldnt sell that crazy.

 

Some realistic looking games on wii u and their cartoony "counterparts" compared in terms of sales. 

Need for Speed Most wanted U (200k) vs Sonic all Star racing transformed (460k) [dont need to talk about mario kart right?]

Watchdogs (80k) vs Lego City Undercover (900k)

Assassins Creed 4 (260k) vs Windwaker HD (1,3mio)

COD:Blops2 (290k) vs splatoon (1mil+)

 

 

Splatoon is selling well because it's a Nintendo exclusive with marketing similar to Mario Kart.  Nintendo has consumer trust and brand recognition with their gamers.  3rd parties don't.  Nintendo pushed Splatoon hard because they needed a success.  If 3rd parties need a success, they will push their games hard to their existing fans (on PS or Xbox).  There are no other ways for me to say this too you, so I will leave it at that.

Bayonetta 2's sales are not that far off of Bayonetta 1's sales (670k) vs (910k) vs (1.19m).  It's not bad if you account for how much smaller the userbase is.  

You are comparing multiplat ports (with fanbases established elsewhere) to big exclusives (with fanbases established on Nintendo).  I'm honestly not sure a more faulty comparison could be made.  More apt comparisons:

Batman Arkham City (280K) vs Lego Batman 3 (260K)
Twilight princess  (7.1m) vs Skyward Sword (3.9m)

There is no set rule with cartoony vs realistic graphics and sales.  Sometimes it's appropriate and sometimes it's not.  Making cartoony games will not automatically equal sales.  3rd parties need to develop a consistent brand and consumer trust if they want sales.  It's no different than any other product on the planet.


I highly doubt that. 90% of the Spaltoon buyer dont care/know if the game is made by Nintendo or whatever. Most console owners are casuals who dont give a sht about the developer.

 

Between SS and TP is alot time. Nintendo wanst focused THAT much on children at TP times. Wii wasnt marked mostly to children only.

 

Your comparison just prove it. A low Budget Batman Lego game sold 260k on wii u but a AAA Batman game sold just 20k more. You need to keep the marketing, "greatness" and co in mind if you compare sales.

See other plattforms: (ps3)

Lego Batman 3: 0,49k

Arkham City: 5,26mio

 

Cartoony games doing awesome on wii u. You just need to keep in mind that a AAA title will sell alot more as a lego game in general.