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KLAMarine said:
For those who did not click the link, here's the entirety of the quote:

"In terms of opportunities for improvement… there are games where you need to have hands-on time to really appreciate. Certainly, Metroid Prime: Federation Force is one of those types of games. We anticipated that consumers would say “Where’s Samus?” and “Where’s my traditional Metroid Prime game?” We anticipated that. As I walked the floor and talked to people who were playing Blast Ball, they’re loving it. They’re excited about it, they’re excited about the controls. One of our challenges at Nintendo, always, is how do we communicate the charm and appeal of a game to people who don’t get a chance to play it? It’s always a challenge. I say with Federation Force, we may have fallen a little short in communicating what the charm is of that game. Good news: we’ll have lots of other opportunities to address that and get people to experience it hands-on. We think they’re gonna come away in the end feeling like it’s a lot of fun."

What he's saying is 'give the game a chance'. I agree, give the game a chance. Every game deserves a chance.


Hope to see you saying it to all games bashed here in vgc.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."