As expected, the battle system is going to be a contentious issue. Even though I love the original, I still think they need to change the battle system. The old ATB battle system has aged just as badly as the graphics of the PS1 era and FFVII was one of the worse incarnations of that system. The materia system was great, but effectively all the characters except Aerith were the same. There was very little strategy to the vast majority of fights where you could just spam attack. Even the bosses weren't particularly strategic battles.
Personally, I think SE need to do what Bioware managed to achieve with Dragon Age Inquisition; a hybrid system that incorporates both old school and modern battle systems. It needs a system that can be played as an improved old-school ATB system whilst still giving players the chance to play it as a more modern action RPG. I also think the characters need to be more individual (perhaps having the option to use the old limit breaks as a set of abilities). One thing is for sure though, we need to be able to control all party characters.
I also want:
- The core story to remain the same.
- Some modern improvements to the script... well improved translations at least.
- Keep the materia system, it's part of the lore
- Advent Children graphics (obviously)
- Nods to the Crisis Core storyline (non-essential side quests featuring back story, Angeal and Genesis to perhaps feature briefly, Vincent to have nods to Dirge storyline etc.)
- Make Midgar more explorable
- More equipment, items, summon spells
- More optional bosses to use the new stuff on
- Improved mini games
- Keep the quirkiness!








