bigtakilla said:
1st paragraph. Which ones? I cannot think of one that hadn't been improved since announcement (at least ones that needed it). Devil's Third? Yes. Super Mario 3D World? Yes. Bayonetta/2? Maybe not, but it looked absolutely jaw dropping since day 1. SMT X FE? Yes. 2nd paragraph. This is just refering to "it's the hardware". We seen tons of franchises (even your example of Bayo 2) showing that the specs to create an on rail shooter os fine. It's the art direction of the series. They didn't have these increadibly detailed ships before, and now for some reason are scaling back, the ships in the series have always been simple designs. 3rd paragraph. Miyamoto is allowed his take on the gaming industry, the same as everyone else. |
Devil's third took a year to barely improve, mario 3d world did not get a graphics update, they simply showed the plain and uninteresting levels when they annouced it, SMTxFE was announced with a prerendered video so I don't know how you a comparing those graphics.
Why not look at the watch dogs downgrade controversy, or xenoblade X downgrade if you want to see visual downgrades since announcement.
I in no way refered to the hardware as a limiting factor. I will refer to time as a limiting factor. This is why fast racing neo looks amazing compared to other indie games, and star fox looks like garbage compared to retail games (wii u retail games included). It's not the art direction, it's the quick workaround to not having to delay the game, which we know won't happen seeing as how fans are already pissed zelda was delayed.
Miyamoto can have his opinions, but like everyother professional in the industry, he has to keep them to himself. Otherwise he looks immature and like a sore (given the context of a bad e3 and poor starfox graphics). Unless you were perfectly content with other developers calling the wii u hardware shit, you seem to be portraying a double standard here