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Joelcool7 said:
This generation their are plenty of studios going Nintendo Wii exclusive. Look at the likes of JetBlackGames, based in Vancouver JetBlackGames is working on its own graphics engine for the Nintendo Wii. This graphics engine will power a new IP based on the companies mascot as well as other titles not yet announced.

So High Voltage isn't alone, JetBlackGames is also developing a graphics engine for the Wii. I don't understand why Epic hasn't created a new Unreal Engine for the Wii. According to Epic the Unreal3 engine could be adapted to run on the Wii.

So why is it the small studios are the only ones putting on the elbow grease. EA,UbiSoft,Epic all of the companies are more then capable of producing a great graphics engine yet none do!

I think Epic is perfectly capable of making an amazing Wii engine. I think that doing so would actually go against the 'message' they're trying to send.

They make a lot of money by licensing their Unreal Engine for the HD consoles. By "going backwards" and making an impressive Wii engine, they could still make money, but the issue here is that the effort, and by their own admittance a sort of backpedaling in their minds, would basically be validating the Wii. That it would be a sort of way of saying that it's okay to for the Wii not to be as graphically competitive as the other consoles.

The Wii is pretty much what they're against. They're defying it and everything it stands for by not supporting, not acknlowedging it, or even worse, only referring to it through snide and scathing remarks. The Wii is everything Epic is not. And by supporting it in the least, they would be admitting defeat.

 



I am SuperLloyd!

(Im)patiently awaiting the Dawn of the New World!