AbbathTheGrim said:
What I saw from Quantum Break looked interesting, specially during gunplay. It feels like they brought the destructible and manipulatable environments of some hack n' slash games into a gun game. The sort-of-puzzle moments in which the game ask you to move stuff to go forward give chance for some interesting gameplay, but I wonder if the obstacles that will be presented will be actual puzzles, instead of just moving obvious things to obvious and predictable places to keep going forward. Would be lovely to have sections that are very hard to solve, "I need to put down the controller for a day because I don't know how to solve this puzzle" kind of hard to solve. |
The game is an enimga to me as well. The mystery of that game needs to be unraveled at Gamescom and quickly (Scalebound as well but thats off topic).







