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shikamaru317 said:
DerNebel said:
 

Size of the game, with ReCore just going into full production now and being set to release in at max a year there just seems to be no way that this is a big game.

One of the ReCore E3 interviews I watched suggested that it's open world, so I get the feeling it's fairly big.

ReCore began development 14 months ago (April 2014), while Scalebound apparently began development towards the end of 2013 (November-December 2013). Both are rumored for a Spring 2016 release. So the total dev time between the two should only have a few months difference, depending on which game releases first.

ReCore is being developed by the 30 man Armature Studio, and Comcept (who I believe has less than 50 devs), as well as a MS Studio team of unknown size afaik. Scalebound is being developed by the 170 dev Platinum Games, but the Scalebound team is likely much smaller than 170 people, considering the fact that Platinum will have worked on 5 other games during Scalebound's development (Bayo 2, Legend of Korra, Transformers Devastation, Star Fox Zero, and Nier).

Scalebound does seem like it will be bigger, but I'm not sure I'd say "much bigger".

I updated my ReCore thread with some new info coming from Polygon, according to the Polygon interview ReCore is just now entering full production:

http://gamrconnect.vgchartz.com/thread.php?id=204906&page=1#