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The problem with head tracking in BOOM BLOX was that is was an "Easter Egg", not to be supported, and not including the required hardware (yah, only two IR points on your head).

Doing it that way would have been a "p*ss poor" introduction of Head Tracking to videogamers, as the vast majority would not know how to make the IR headset, and EA would have been inundated with tech support calls on their poorly created IR headsets.

Hopefully, EA themselves had enough sense to cancel it, otherwise I am glad someone cancelled it.

Here's hoping FATAL FRAME IV supports and promotes head tracking properly...