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AbbathTheGrim said:
Makes sense.

Underpowered console, reducing costs and price and therefore risks, then add whatever new input device they come up with to try and seduce casuals until luck strikes again like with the Wii.

Low costs will see them through those attempts that end up in failure.

This is the smartest strategy for Nintendo.


Its actually the most risky one hence the Wii U's failure. NES,SNES, N64, Gamecube all managed to balance power and affordability. Investing money in something there may not be an audience for is always more risky then going the traditional route where you just compete for a portion of already established pie. Provided they sell the system a breakeven at launch I think the traditional route is safest, but it has the least potential in terms of making tons of profit