| Esiar said: I want it like that too (The wost-case scenario for me is still pretty darn good), just with the NPC's and sidequests and stories that the modern Zelda games have as well. And, the lack of completely random hidden places that are pretty much impossible to find without a guide would be cool imo.
|
Never understood that. I never used a guide to beat Zelda 1. I didn't even know guides existed when I beat Zelda 1. That's not even me bragging. People are being babies about how cryptic that game is. It's really not.
Zelda has never had a great story, so I'd rather they stay away from that, since they clearly aren't good story tellers and since they clearly don't have the good sence to simply hire good story tellers. Wind Waker had the best written Zelda story. That's an incredebly low bar set.







