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Normchacho said:
Aerys said:
And the worst is their team is really small, less than around 30 people.

So there is 2 scenarios :

THe game is a smaller game than we think ( you can make any game look big with a great CGI, look at phantom dust or even fable legends)

Or...It's an other microsoft situation where they announced it way too early to fill their conference and artificially fill the planning before delay the game, while they know it wont make it for 2016


The whole team? You would happen to have a source for that would you?

If it's really that small of a team with that short of a dev cycle I think we may be looking at a Hellblade sized game here. I'll be kinda bummed if that's true.

It was in an interview, i'm looking for the link ;)

That's why as independant they always make games with 2 or 3 other teams, here Armature Studio, before Sony Japan + Marvelous for Soul Sacrifice



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m