GameMasterPC said:
How can something that occurs during gameplay be considered pre-rendered. |
^ Hence my point of your credibility. Practically the whole PS1 generation and much of he PS2 generation used pre-rendered backdrops. A still image or scripted scence that is recorded and placed in the game is considered pre-rendered. The entire GOW series uses scipted scenes with rendered close-up backgrounds and pre-rendered distant backgrounds along with fixed camera angles, allowing more resources to be put into things like characters and the environments that are actually rendered in-game (close-up environments.) Bayonetta also does this, but in different ways.
By the way, I've played most God of War games, including God of War III. I haven't played Bayonetta 2 though.







