By using this site, you agree to our Privacy Policy and our Terms of Use. Close
GameMasterPC said:
sc94597 said:

Both games utilized heavy pre-rendering making it harder to determine which is actually rendering more. Anything that can be described as "scale" in God of War III is likely pre-rendered. So unless you are a developer I don't take much credibility to your claim, "God of War III is far far more technically demanding tahn Bayonetta 2." All I know is that Bayonetta 2 looks much better than Bayonetta 1, and Bayonetta 1 ran much better on Wii U than it did on PS3. 

Visually they look quite similar in terms of quality. 

How can something that occurs during gameplay be considered pre-rendered.

^ Hence my point of your credibility. Practically the whole PS1 generation and much of he PS2 generation used pre-rendered backdrops. A still image or scripted scence that is recorded and placed in the game is considered pre-rendered. The entire GOW series uses scipted scenes with rendered close-up  backgrounds and pre-rendered distant backgrounds along with fixed camera angles, allowing more resources to be put into things like characters and the environments that are actually rendered in-game (close-up environments.) Bayonetta also does this, but in different ways. 

By the way, I've played most God of War games, including God of War III. I haven't played Bayonetta 2 though.