What a ridiculous generalisation. Considering indie games cover such a broad range of genres, art styles and gameplay mechanics you get a wide range of titles from top quality to crap you wouldn't even want to play for free. The same can be said of AAA titles.
The major thing about indies is they're generally smaller projects that give the devs the scope to experiment with different mechanics, art styles or storytelling techniques, stuff the AAA devs don't risk trying. You get to try experiences that are actually fresh and different.








