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S.T.A.G.E. said:
d21lewis said:


When a game does that and you notice, it's because you're sucked in to almost forgetting it's a game and judging it by real world rules.  I guess that's a compliment.  A game like MGS3 where Snake is thrown off of a bridge, shot in the eye, shot in the leg, and has his arm broken by the Boss--you don't hold it to the same standard.  Same for Uncharted 2 where Nate is shot and can still fend off 50 bad guys and climb a train hanging off of a cliff.  In games like that, you're able to suspend disbelief.

 

I guess Tomb Raider is somewhere between ultra gritty like TLoU and Hollywood blockbuster like Uncharted.  I'm okay with that.

 

*edit* when I say "you" I don't mean "YOU". I mean " the audience "


True. In the Last of Us even though we got a great amount of gameplay to bolster the entertainment value the major injuries in the game was also apart of the story. This gave room to leave ellie on her own and to turn into the hero we always knew she could be. In Tomb Raider...it seems like she was Rambo with a mix of pain killers the whole game just to survive the whole ordeal like Max Payne. LOL

Look at the gameplay demo for Uncharted 4 that was shown at E3, Drake basically runs into a room and gets shot (grazed?) and punched in the gut and it doesn't appear to even affect him.  Later on he's shown swinging out of a moving vehicle and hits something.  To be fair he may have to take 1 second to shrug off the last part but it is still pretty jarring.