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d21lewis said:
S.T.A.G.E. said:
What is it about Lara croft that always makes her forget shes injured? First game "oh a rusty bar went through my side, probably skewered one of my kidney's but im fine." Now she looks like she got a fractured arm in the cinematics and instantly shes able to fix it with health. LOL....Crystal Dynamics have a lot to learn about suspension of disbelief. They need to play the Last of Us and copy that formula. This game requires suspension of disbelief.

Outside of that, this game looks quite fun. Just one of my major hang ups i've had with the reboot of this franchise. Again...still cant wait for this Halo 5 and Gears.


When a game does that and you notice, it's because you're sucked in to almost forgetting it's a game and judging it by real world rules.  I guess that's a compliment.  A game like MGS3 where Snake is thrown off of a bridge, shot in the eye, shot in the leg, and has his arm broken by the Boss--you don't hold it to the same standard.  Same for Uncharted 2 where Nate is shot and can still fend off 50 bad guys and climb a train hanging off of a cliff.  In games like that, you're able to suspend disbelief.

 

I guess Tomb Raider is somewhere between ultra gritty like TLoU and Hollywood blockbuster like Uncharted.  I'm okay with that.

 

*edit* when I say "you" I don't mean "YOU". I mean " the audience "


True. In the Last of Us even though we got a great amount of gameplay to bolster the entertainment value the major injuries in the game was also apart of the story. This gave room to leave ellie on her own and to turn into the hero we always knew she could be. In Tomb Raider...it seems like she was Rambo with a mix of pain killers the whole game just to survive the whole ordeal like Max Payne. LOL