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GameMasterPC said:
bunchanumbers said:


I have a hard time believing that 4/8k will be standard by the time PS5 comes out. Average consumers don't see much benefit outside of 1080p and 60 fps. They are just now starting to make a single card that can keep up with 4k on PC. I find it doubtful that there will be a production console out there in the next 4 years that will be running 4k at a locked 60 fps. Diminishing returns for power usage is a real thing when it comes to graphics and outside of enthusiasts I just don't see 4/8k being a big deal, since its the exact same games. Maybe 1080p with some AA but I think it will all go towards improving other effects and not just raw resolution.

4K will become the standard by 2018. Right now it may seem expensive and unlikely but its quickly becoming more mainstream both among consumers and PC gamers. I think 4K30fps will be the standard next-gen as costs of these 4K rigs are dropping quickly. ALso as I said graphics will advance a lot next-gen and with PS4 level hardware NX wouldn't even be able to run those games at 1080p30fps.

If VR takes off then NX will have another problem which going by Reggie's comments they will not have an answer to.

I just don't see it happening. Not for a while. Not unless DX12 or something like it becomes standard for consoles. Even then I think it wouldn't be a issue. The supposed issue for Nintendo and Wii U isn't just the power, its the architecture. If NX is using x86 then the ports shouldn't be nowhere near as complicated a mess as it is for Wii U. Turning down settings and fine tuning from there doesn't sound nearly as bad as what it would take to make a game fly on Wii U. Besides the real strength of NX will be both handheld and console dev teams for Nintendo putting their games on NX, vs just the console teams with Wii U. Even without 3rd party support, Nintendo will be fine this time.