cyberninja45 said:
Aiming with the direction of the ship is a starfox staple, having aiming separate is a big difference it means it controls closer to games like sin and punishment on wii ( and I don't know why people keep comparing that gameplay to starfox since its plays very differently, I assumed they just didn't know what they were talking about and they proabably thought because they are both on-rails they are the same) . Also they mapped tiliting the ship and evading to the right stick which seems kind of off. |
I agree with you guys. I'm all for evolution and improving upon existing control schemes but the new control scheme (gamepad + sticks) seems to get into the way of the game's natural flow. Did you notice the lack of enemies? There were curiously few enemies on screen most of the time. I think the new controls are to blame here, too: You can't focus on many foes at once if you have to watch two screens. Oh and the part when Pigma turned up looked like a simple demo for a new gameplay mechanic: "Hold button to lock onto Pigma while he does absolutely nothing to kill you". Tutorials are fine but there is a Training mode! And I don't want the first three levels of each playthrough to be a tutorial. Transformations also seem to make the game slower. I'm fine with different vehicles as long as they get their own specific levels designed to their play style. I don't feel like using the Gamepad to control a drone or play stealth style (!) in a Starfox game...







