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StuOhQ said:
Dulfite said:
Where is the option to vote for it happening right now? I don't understand why anyone would think Nintendo would develop a game for a console (a massive game, like Zelda, that costs a HUGE amount of money to make) that's in its final year (let's be serious people 2016 is Wii U's last year, even if the NX doesn't launch until 2017 but I think it will be 2016) alone? Why would they NOT want to maximize profits and, not to mention, satisfy NX owners who don't want to have to wait ANOTHER 4-5 years before the NX Zelda launches?


My question is: why not double dip?

If they give the Wii U version a little time to breathe before releasing the "Remaster," they'll appease Wii U owners (maybe even lure in some late adopters when the Wii U's price has dropped), sell a cool 2-3 million copies, and THEN announce that the game will be ported with enhanced graphics and some new bells and whistles. That will no doubt bring new gamers to the NX, appease the Zelda "fans" patient enough to wait for the remaster we all knew was coming eventually - but hadn't been announced, and sell several more million copies. 

With the rate that "Mario Kart 8" reached 2 million, they'll be able to announce the remaster a few months after the game releases for Wii U and have it out within the NX's launch window. As mentioned earlier, Sony is the master of transitions and enhanced ports. Nintendo should take a page from "The Last of Us" Remastered and not murder the guaranteed sales of the game on both systems. If you have any doubt that "Zelda U" wouldn't move units on the NX - just take a look at "Wind Waker HD" on the Wii U. That game has already moved over a million copies on Nintendo's slowest selling console of all time (Virtual Boy excluded).

Sounds like a win win to me. Sell a lot of games, save face with your fanbase, and reap the rewards. A page right out of Sony's playbook. 

 


1) Windwaker came from the Gamecube era, let alone a year or two prior like The Last of Us did.

2) Nintendo games are known for their unique art styles, which makes them age a lot better than games like The Last of Us which just go for realism (which looks bad a year later compared to modern realism). The Last of Us did well because they go for realistic graphics and those are always enhancing. Stuff like Skyward Sword on the Wii will still look beautiful 10 years from now. Even Windwaker on the Gamecube still, to this day, looks wonderful because of its unique art style. 

 

Nintendo gamers don't have the same desire to upgrade as our Sony and Micro counterparts because the games we play don't look like garbage in 2-3 years because they focus on art style more than grahics.