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midrange said:
sc94597 said:

1. The Witcher 3 isn't fully open world . I love the game, but I can't see how the "hub worlds"  which all add up to much less landmass and are far less seameless exceed Xenoblade X's seamless truly open world in all three spatial dimensions. Fallout 4 seems  to be more of the Elders Scrolls/Fallout (Bethesda) formula, probably a bigger and more detailed world than Skyrim - much like Xenoblade X. If Xenoblade X was top-tier three years ago, Fallout 4 isn't going to change that. Elder Scrolls/Fallout(Bethesda) games are sandboxes, Xenoblade Chronicles X is not. So obviously Fallout would have a more interactive world, but that says nothing about the open-world and whether it is seemless and much more about the detail of said world and the interactions that can be had with it. From that perspective Xenoblade X was outpaced by Daggerfall. As for Horizon, we have to see more of it. I was impressed with what we saw, but we have no idea of the size of the world and whether or not transitions will be seameless or my major concern - diverse. Which I think is Xenoblade's best trait, the diversity of its environment. The graphics and art-style of Horizon are very pretty though. 

2. You were talking about the means though (how long it took) rather than the ends. I explained why it took that long. 

3. I'm not buying it. Monolith Soft is having trouble with the budgets of 7th generation level development, so it would make no sense that they'd produce games faster when the graphical and asset quality standards are also higher (1080p and 2k textures, for example.) Sure, if Monolith Soft were creating the same exact game on PS4 they'd have an easier time, but the assumption is made that they need to improve the quality of assets with the addition power. And this of course disregards other aspects of development and planning like story, unique gameplay elements, and so on. It is quite easy to output many games when you've had experience with modern tools and you are using a modern engine (rather than having to build one yourself.) A better comparison would be Square-Enix and Monolith Soft. It took/will take Square-Enix ten years to finish FFXV, while Monolith Soft finished their game in five. Heck, it took Square-Enix ages to make the much less ambitious Final Fantasy XIII and it wasn't like they were encumbered with that one. 

Again, please do not view this as me bashing xenoblade x, as I fear that is how you are taking my comment.

I am solely comparing the outputs of fallout 4, witcher 3, and horizon to xenoblade x given their development times and budgets. It is no surprise that the ps4 games are producing higher quality games than xenoblade (technically as that is all we have to go by seeing as how the games have not yet released). What I am trying to get at is the results produced by each developer seem to be greater and quicker on the ps4 than on the wii u. I truly do think that if Monolith made xeno x on the ps4 over the wii u, it would have come out last year (i.e. quicker). No, they don't have experience make hd games, but having made xenoblade chronicles, making xeno x is certainly going to be easier for them to do so that should balance out.

This all gets to the main point I was trying to raise, that the ps4 was made for developers in mind, and the speed and quality of ps4 games coming out shows this, despite the wii u having amazing devlopers like monolith soft, retro, and the smash team

Nope I don't think you are bashing Xenoblade, but I do find it odd that there is an opinion going around that The Witcher 3 has a better open world when I try to just run for minutes and not hit an invisiblewall (first thing I did when I started the game) it tells me to fast travel back to areas  of said hub-world. That is not open-world to me. The Witcher 3 has other strengths though, it has great story telling, side-quests, and world building. 

So you are talking about graphics then? Well that was a no-brainer.

Why exactly do you think the game would come out sooner if it were on PS4? Everything would need to be scaled asset-wise, putting more strain on their artists and animators.  When people say the PS4 was made with developers in mind, they mean it is easy to port games because of its X86 architecture. That doesn't make the Wii U inherently hard to develop and exclusive for with respect to the PS4. I think we would have a prettier Xenoblade X releasing around the same time if it were releasing for PS4. That's about it.